Game B
No content on this page itself — see linked references below.
30 linked references
Moloch
- In general, Game A dynamics within a given business will make it less competitive within its industry, so as Game B dynamics start to stabilize within some organizations, other organizations will either have to find a way to operate at a similar level of effectiveness, or will go bankrupt.
- To illustrate these, read these this excerpt from the Intro to An Everyone Culture:
- > In an ordinary organization, most people are doing a second job no one is paying them for. In businesses large and small; in government agencies, schools, and hospitals; in for-profits and nonprofits, and in any country in the world, most people are spending time and energy covering up their weaknesses, managing other people’s impressions of them, showing themselves to their best advantage, playing politics, hiding their inadequacies, hiding their uncertainties, hiding their limitations.
> We regard this as the single biggest loss of resources that organizations suffer every day. Is anything more valuable to a company than the way its people spend their energies? The total cost of this waste is simple to state and staggering to contemplate: It prevents organizations, and the people who work in them, from reaching their full potential.
- Clearly, any organization that can find a different way to organize itself that puts an end to the hiding and taps peoples' deep appetite to do good work and to learn new things... will have a huge advantage.
Cointelligence R&D Lab Proposal
Why now? › Another comment I can make regarding the why now? and why… › when I first started doing this work 10 years ago › it was weird as fuck › things like
April 7th, 2022
- watched Kate Raworth presenting "3 horizons framework" — decent concept for how disruptive innovation / technology can either be captured by Game A or harnessed towards Game B
Podcast summaries
- Keywords - fractal fractal selves perspective-taking parallax Game B Jordan Hall Jim Rutt Show The Challenge of Partial Control Destructive Global Capitalism Grokking Systems and Society community much of human collaboration scales sublinearly but it's possible to scale superlinearly the point of friendliness is not to avoid conflict, but to actually create contexts that allow for deeper, more intense, prolonged conflict over the long term dialogue human superorganism Geoffrey West Books/Scale by Geoffrey West Books/Scale by Geoffrey West fractal selves internal conflict inner conflict internal conflict Higher Dimensional Thinking, the End of Paradox, and a More Adequate Understanding of Reality
- 7:52 - 11:48 What is game B and what does it mean to be a "game B thinker"? Game B Jordan Hall Jim Rutt Show
- Keywords: Eric Chisholm Sarah McManus Conversation As Medium blindspot feedback is hard (but possible!) ottergroup fishbowl frame dialogue frame blindspot Circling Liminal Space Agency NNTD upward spiral fuel the upward spiral nobody is to blame What is Blame? building trust out of distrust trust-dancing is an element of all human interactions Game A Game B Circling NVC NNTD has let me see how certain attempts towards trust-building will fail to build non-naive trust obvious
With Tasshin Fogleman — Podcast with Tasshin Fogleman Tra… › Outline of ideas discussed. (I'm M, Tasshin is T):
- 47:07 - 1:08:42 - Interesting moments from my personal history. Earliest introduction to meditation. Getting started with LSA, rationality and Trust dancing. Mark Lippmann's meditation protocol Liminal Space Agency The Stoa Game B
With Tasshin Fogleman — Podcast with Tasshin Fogleman Tra… › Outline of ideas discussed. (I'm M, Tasshin is T):
- 1:23:45 - 1:33:48 - Is NNTD and upgraded version of Upstart's ideals and methods? Liminal Space Agency trust-dancing Game A Game B CirclingNVC
With Jonny Miller — Podcast with Jonny Miller Transcript › Outline of ideas discussed. (I'm M, Jonny is J)
- 1:35:30 - 1:55:32 - Domino memes, barn-raising, new ways to non-coercively collaborate. self-energizing barn-raising Game B
September 4th, 2021
16:00 - starting a kind of writing block › I feel like some of what I'm trying to say would benefit … › If I were to do this though, what would some approaches be? › A different approach would be to compare & contrast like … › eg › 4. cultural models
psychopaths
- As far as I can tell, for various reasons, this question is not a leverage point for systems change. The relevant leverage point is nurturing Game B social dynamics, primarily with empathic humans, while ensuring that those cultures can work creatively and generatively with psychopaths as well.
- Game B societies will:
- not actively incentivize psychopathic behavior among anyone
- actively incentivize prosocial behavior among everyone, including psychopaths
- My current perspective seems to be that, given a workable solution to the initial challenge of getting Game B dynamics working with non-psychopaths, solving the psychopaths edgecase is actually a relatively easy problem. The reason for this page is to explore my thinking about why this appears so.
- I'll caveat that the presence of psychopaths will surely furthermore make the transition process harder, so that's not irrelevant
- Or, put another way, I'm not particularly worried about psychopaths undermining contexts with deep non-naive trust via infiltrating them—that's part of what it means for the trust to be non-naive! But they could still destroy those contexts materially from the outside.
- If you've thought deeply about this exact question ("how do psychopaths integrate with Game B?") and want to share your perspective on what I've written below, I am interested in that! I'm mostly not interested in discussing "what, if anything can/should we do about psychopaths within Game A cultures?" in general terms.
- Moreover, many of the aspects of culture that allow people (psychopaths or anyone) to effectively "win" win-lose games rely on certain underpinnings like feelings of scarcity, lack of self-trust, and people not speaking openly about what is happening due to shame or other threats. All of these factors can be adjusted, and will be in any Game B culture, which is an elaboration on how Game B will not actively incentivize psychopathic behavior among anyone
- My understanding that psychopaths exploit this sort of thing came largely from reading Too Late for the Pebbles to Vote, a series of 3 articles, about a sociopath who was a leader in an open source community
cult
- (this is obviously missing something, and doesn't easily allow describing the difference between "a sports team" and "scientology", so more dimensions needed, but it captures something important about how cultness is actual entirely endemic to how cultures work currently, although it doesn't have to be! that it doesn't have to be is essentially the whole premise of Game B)
October 28th, 2020
- anti-rivalry comes up as a topic in Game B spaces a lot
- and while I'm sure many people get what I'm about to say below, I've heard a few people talk as if they don't, so!
- it seems important to me to note that some resources (primarily "energy/negentropy") are fundamentally rivalrous by nature
- and that we need to figure out how to work with those within more broadly anti-rivalrous dynamics
- part of that is going to involve generating an abundance of those resources, but there's got to be more to it than that, on the level of organizing resources
It's not my fault
- and that working with that part is a huge leverage point towards creating H3/Gen3/Game B
September 28th, 2020
- 1. discomfort (of any magnitude) is not intrinsically a threat, although our belief that it is a threat makes it a genuine threat because it causes us to undermine ourselves to make it go away, which means that we naturally fear encountering such discomfort in the future because we know it will tend to result in us undermining ourselves - this is a huge part of how coercive memes are maintained, and unlearning this is vital to shifting into collaborative / Game B
Wrote something in relation to coercion & David Deutsch's… › "this ought to be fun" has an ought in it, which is basic…
- there _is_ a non-shouldy way of holding something like this but anyone in the Game A→Game B transition process is not going to start by knowing what it is, and attempting to embody "this ought to be fun" will likely result in them blaming themselves or others for it not being fun, one way or another, or feeling entitled to things being fun (entitlement being part of Game A)
August 23rd, 2020
- found myself thinking about core books today, like what I'd consider textbooks for... something. ~ Game B. you don't need these ones in particular, but they play some important roles and you need something to play those roles. if you want to know what order to read them in, message me on twitter: @Malcolm_Ocean and I'll consider it for where you're starting
- candidate textbook list
- Already Free by Bruce Tift
- The Master and his Emissary by Iain McGilchrist
- Meaningness by David Chapman
- something about systems thinking
- Donella Meadows?
- Fifth Discipline?
- Mutual Causality
- also a PCT book by William Powers
- Probably I also want to comment on why each of these covers an important piece.
Werewolf variant ideas
Exploring a whole new metaphor space for talking about va… › this game would have super fucking fascinating dynamics, … › 2. by contrast, say there's only one scarcity-minded pers… › one weird naive strategy here is actually to reveal that … › there's actually a few things you could say! › "please protect me from dying, because I... don't want to… › and therefore, even when you're nominated for "jitsu", an…
- (this, btw, is why I think that real psychopaths will actually be able to play along fine in Game B—it's truly a game where the benefit from playing positive-sum, positively-correlated games is actually stronger than the benefit from playing zero/negative-sum, negatively-correlated games)