Malcolm Ocean's roamblog

psychopaths

created 2020-03-07 · edited 2021-08-10 · open in Roam
  • approximately aka sociopaths, but this page makes a very useful distinction:
    • (this page used to be called "sociopaths" and I've not yet renamed all instances of "sociopathy" and "sociopathic")
  • A fascinating topic for anyone as interested in group coordination as I am.
  • Many people who focus their attention on psychopaths are asking the question:
  • As far as I can tell, for various reasons, this question is not a leverage point for systems change. The relevant leverage point is nurturing Game B social dynamics, primarily with empathic humans, while ensuring that those cultures can work creatively and generatively with psychopaths as well.
  • My current perspective seems to be that, given a workable solution to the initial challenge of getting Game B dynamics working with non-psychopaths, solving the psychopaths edgecase is actually a relatively easy problem. The reason for this page is to explore my thinking about why this appears so.
    • I'll caveat that the presence of psychopaths will surely furthermore make the transition process harder, so that's not irrelevant
    • Or, put another way, I'm not particularly worried about psychopaths undermining contexts with deep non-naive trust via infiltrating them—that's part of what it means for the trust to be non-naive! But they could still destroy those contexts materially from the outside.
  • If you've thought deeply about this exact question ("how do psychopaths integrate with Game B?") and want to share your perspective on what I've written below, I am interested in that! I'm mostly not interested in discussing "what, if anything can/should we do about psychopaths within Game A cultures?" in general terms.
  • Info you may not know that as far as I know is well-established:
    • one core feature to psychopathy is not caring particularly much about punishment, only about reward
      • this means that trying to prevent bad behavior of sociopaths using existing criminal systems is profoundly naive and confused, like trying to dry someone off with water
  • Too-pithy summary of my perspective. Written March 6th, 2020
    • Most cases of non-empathic behavior among humans is not performed by people who lack the capacity for empathy. It is caused by people not being in touch with their empathy, for various reasons. Often this is caused by scarcity & fear, and peoples' meaning-making thereof.
    • Even for psychopaths who are completely selfish*, the state of the world at present is such that there is still a shared purpose between psychopaths and everyone else. They can thus join the amorphous distributed team comprised of everyone who understands that current modes of human thinking are a threat to everyone's well-being, via global catastrophic risks of various kinds. Whether psychopaths can join any particular working group will depend on many other factors particular to the situation.
      • *it's not clear to me that "selfish" is quite the model to use
    • Some cases of apparent clinical psychopathy may be just as curable as anything else stored in early childhood trauma / emotional schemas. Which is to say very, and with much difficulty, and only if the person has the will to do so.
      • See Kaj Sotala's summary of Unlocking the Emotional Brain for "what are emotional schemas and how do they work?"
      • This is unlikely to be 100%, given what research I've read. More like 20-80%.
      • And again, may be extremely hard and not feasible with current psychotechnologies.
      • I'm not suggesting more marginal effort go towards this at this phase, nor am I suggesting people be naive to the damage that anyone's schemas can cause in the meantime, whether "psychopathic" or otherwise.
    • Existing Game A societies are places where psychopathic behavior is incentivized in everyone, not just psychopaths. This is true in any context that uses blame, essentially, because of either/or scarcity-based thinking that's inherent to blame.
    • Game B societies will:
      • not actively incentivize psychopathic behavior among anyone
      • actively incentivize prosocial behavior among everyone, including psychopaths
    • Since one core feature to psychopathy is not caring particularly much about punishment, only about reward, we can observe that to the extent psychopaths damage systems (on whatever scale) by playing win-lose games, it is because the incentive systems we have are simply failing to make win-win games more winful on those scales. It seems possible, at least in principle, to do so, including for people who lack empathy and thus care only about their own well-being.
    • Moreover, many of the aspects of culture that allow people (psychopaths or anyone) to effectively "win" win-lose games rely on certain underpinnings like feelings of scarcity, lack of self-trust, and people not speaking openly about what is happening due to shame or other threats. All of these factors can be adjusted, and will be in any Game B culture, which is an elaboration on how Game B will not actively incentivize psychopathic behavior among anyone
    • Also, perspective-taking, when understood in terms of systems thinking, is an orthogonal axis from emotional empathy.
      • Learning perspective-taking in this sense is high-priority for everyone, regardless of sociopathy, as it yields people being able to make decisions that care better for the larger systems they are participants within and rely on for their survival & thrival.
    • Thus: My current perspective seems to be that, given a workable solution to the initial challenge of getting Game B dynamics working with non-psychopaths, solving the psychopaths edgecase is actually a relatively easy problem. The reason for this page is to explore my thinking about why this appears so.
  • Sources
    • Quote from goodself/badself chapter of The Guru Papers
      • > Psychotic “dis-integration” comes from an inability to integrate parts of oneself judged bad or wrong. Many psychotics are very sensitive and painfully aware of the hypocrisy masking so much of social interaction where people pretend to be far more virtuous than they are. They are unable to cope with the so-called negative aspects of being human, such as aggression, not only in others, but in themselves. Their solution is to leave the field of normal human interaction.
      • > The sociopath or psychopath who has that mysterious ailment of being without conscience has adopted as a survival strategy the negation of the goodself, which results in loss of empathy and care. This adaptation is more likely the result of an emotionally impoverished childhood than of conscious choice. If intelligent, a psychopath maintains the guise of conventional morality and is never discovered. Elevating self-centeredness (the badself) as the only reality, the sociopath’s access to human connection becomes power and domination. Although bright psychopaths are usually able to construct safe ways of getting their power needs met, some resort to violent outlets which can become compulsions, serial murder being an extreme example. The most heinous crimes are often committed by those who are noteworthy for being unnoteworthy. Serial killers, like Nazi leaders, are renowned for their outward ordinariness.
      • (not yet sure how this integrates)
    • Ones I've read, that are informing my thinking here (there aren't actually many)
      • a ton of articles and comments on a random blog somewhere, where a psychopath reflects on masking (I forget the url — if you have a guess, lmk)
      • some Quora answers
      • Too Late for the Pebbles to Vote
        • a series of 3 articles, about a sociopath who was a leader in an open source community
        • I had the serendipitous experience of coming across the articles in 2016 when someone I knew was accusing someone else I knew of being a similar sort of sociopathic character, having a similar impact on a mutual community.
          • If you're wondering if you're thinking of the same situation, know that this situation in question actually basically completely resolved by April 2018, and nobody that I'm aware of now seems to think that the accusations were at all founded.
        • talks about a rehabilitation center for child-psychopaths, which has... more success than you might expect, but still pretty limited.
        • It's based in part on ignoring punishments and focusing on rewards.
    • Other ones I'm aware of / have seen recommended