Game A
- Not my terms; search google or twitter for Game B to read others' perspectives
12 linked references
Moloch
- In general, Game A dynamics within a given business will make it less competitive within its industry, so as Game B dynamics start to stabilize within some organizations, other organizations will either have to find a way to operate at a similar level of effectiveness, or will go bankrupt.
- To illustrate these, read these this excerpt from the Intro to An Everyone Culture:
- > In an ordinary organization, most people are doing a second job no one is paying them for. In businesses large and small; in government agencies, schools, and hospitals; in for-profits and nonprofits, and in any country in the world, most people are spending time and energy covering up their weaknesses, managing other people’s impressions of them, showing themselves to their best advantage, playing politics, hiding their inadequacies, hiding their uncertainties, hiding their limitations.
> We regard this as the single biggest loss of resources that organizations suffer every day. Is anything more valuable to a company than the way its people spend their energies? The total cost of this waste is simple to state and staggering to contemplate: It prevents organizations, and the people who work in them, from reaching their full potential.
- Clearly, any organization that can find a different way to organize itself that puts an end to the hiding and taps peoples' deep appetite to do good work and to learn new things... will have a huge advantage.
everything makes sense
- Except for psychopaths, most people are in some sense being quite honest most of the time, although due to Game A power dynamics they're usually sufficiently compartmentalized that it's hard to tell what's going on.
April 7th, 2022
- watched Kate Raworth presenting "3 horizons framework" — decent concept for how disruptive innovation / technology can either be captured by Game A or harnessed towards Game B
Podcast summaries
- Keywords: Eric Chisholm Sarah McManus Conversation As Medium blindspot feedback is hard (but possible!) ottergroup fishbowl frame dialogue frame blindspot Circling Liminal Space Agency NNTD upward spiral fuel the upward spiral nobody is to blame What is Blame? building trust out of distrust trust-dancing is an element of all human interactions Game A Game B Circling NVC NNTD has let me see how certain attempts towards trust-building will fail to build non-naive trust obvious
With Tasshin Fogleman — Podcast with Tasshin Fogleman Tra… › Outline of ideas discussed. (I'm M, Tasshin is T):
- 1:23:45 - 1:33:48 - Is NNTD and upgraded version of Upstart's ideals and methods? Liminal Space Agency trust-dancing Game A Game B CirclingNVC
September 4th, 2021
16:00 - starting a kind of writing block › I feel like some of what I'm trying to say would benefit … › If I were to do this though, what would some approaches be? › A different approach would be to compare & contrast like … › eg › 4. cultural models
psychopaths
- "what, if anything can/should we do about psychopaths within Game A cultures?"
- To the extent that one operates in Game A subcultures, this is an inevitable question, but it's not one that I have a particularly novel opinion on. I say:
- try to avoid them
- threats don't really work [one core feature to psychopathy is not caring particularly much about punishment, only about reward source]
Too-pithy summary of my perspective. Written March 6th, 2020 › Most cases of non-empathic behavior among humans is not p…
- People learn non-empathic coping mechanisms to deal with a Game A world, at a young age, and then Everyone is basically living in a dream mashup of their current external situation & old emotional meanings so they persist these dynamics even in contexts where they aren't needed.
Too-pithy summary of my perspective. Written March 6th, 2020 › Most cases of non-empathic behavior among humans is not p…
- Much of this is on a small scale & self-limited by various internal mechanisms that include Game A mechanisms like guilt but also just like... that people do still have empathy and their empathy still doesn't want to hurt people.
- Existing Game A societies are places where psychopathic behavior is incentivized in everyone, not just psychopaths. This is true in any context that uses blame, essentially, because of either/or scarcity-based thinking that's inherent to blame.
- For more on how blame is a confusion, read Reality is alive: don't carve it
September 28th, 2020
Wrote something in relation to coercion & David Deutsch's… › "this ought to be fun" has an ought in it, which is basic…
- there _is_ a non-shouldy way of holding something like this but anyone in the Game A→Game B transition process is not going to start by knowing what it is, and attempting to embody "this ought to be fun" will likely result in them blaming themselves or others for it not being fun, one way or another, or feeling entitled to things being fun (entitlement being part of Game A)
Werewolf variant ideas
- This is actually really shitty, and I bet some people even play Werewolf in this shitty way. By "shitty" here I'm not being judgmental, I'm pointing at how it seems like it would entail people being shitty to each other, because of creating a kind of scarcity among the villagers, which would naturally generate Game A dynamics of trying to sacrifice others to avoid being targeted.