February 9th, 2021
- I just realized I have my config files and slack custom emoji inside folders called things like "Misc" and so on but they are actually profoundly not miscellaneous. Custom emoji and config files are central to what Home is in digital contexts!
- why the fuck can't I search my service for "which of my playlists is this track on?"
- Sleeping At Last
- re eg writing songs to capture the essence
3 linked references
Malcolm podcast appearances
- February 9th, 2021 (this is mostly me informally interviewing him)
- relates to the meta-team
- video:
omniwin training game
- I'm reflecting that training the NNTD could be interestingly practiced by using some kinda contrived game situations where it is hard to find win-wins but the win-wins are known to exist.
- Like some sort of board/card game where everyone has a win condition and you just have to work together to create a board state where everyone's condition is satisfied.
- Relates to An exercise for getting same-sided & post-compromise, which you could usefully do beforehand.
- To make it more challenging, and simulate stressors, you could have there be some sort of timer.
- Not sure if real-time or turn-based though. Obviously even if turn-based you'd want lots of space to have deep unstructured conversation.
- I'm not sure exactly how you would go about making it so I in particular have to care about my condition in particular, not just "well here are all of the constraints we have"
- one version of this might be flavored kind of like Keep Talking And Nobody Explodes where your win condition is actually so long and complicated that you can't explain it adequately or something
- if this were a video game it could even have hidden components, where you have to run a test to see if it satisfies, and you can run tests without having to get the rest of the team to agree to let you run a test, but nobody else can run your test, so you're ultimately responsible for ensuring the shared board configuration satisfies your test
- this actually seems pretty decent!
- a totally ridiculous version would be something like, set everybody up with Pavloks, and whoever's condition isn't satisfied by the shared board state at the end of the round gets shocked
- this is physically costly, and it's kind of weird to enter into a game where you're signing up to maybe be shocked
- but it does point at something quite precise, which is basically like...
- ...I want none of my friends to get shocked, but I definitely have more skin in the game with my own getting shocked
- obviously if you have an external person offering prizes you can make it more potent
- the most obvious non-transferrable/non-tradeable prize would be like, admission to some cool event
deserve is broken
- Written to a friend February 9th, 2021
- I've thought about "deserve" a bunch and 2 things I have available are:
- 1. "deserve" seems weird and broken, but in a korzybskian sense, even if deserve is borked, it may be worth actively going and clearing up old things you currently confusedly think you deserve not to have
- so it might not make sense to say "I deserve nice things" because that's maybe entitled or something? but the contrapositive is actually a separate statement that is not wrong: "I don't deserve to be without nice things".
- likewise, "you don't deserve to be lonely your whole life", "nobody deserves to grow up in a shitty household", etc
- 2. the other useful frame on this is to think in terms of that-which-I-won't-settle-for-less-than.
- I've been using this in relation to the ideal partner thing
- there's a link between this and the old tangled meaning of deserve, in the sense that someone with less to start with might find themselves realistically needing to settle for less, or something (my inner blackpill critiques my models here—usefully, when I can keep it sandboxed) but that doesn't mean I ought to settle for less than what I think I can get
- (morally someone might say I should but the actual issue is whether I'm doing omniwins)