Isabela Granic
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October 12th, 2022
- call w Isabela Granic
- I > the skill, and the inclination
- I > I design video games for mental health etc
- anxiety, depression, social connection
- "science-based"
- academia & science hegemony started to turn me off
- all CBT etc
- (hmm... could be a person to contact re building the game Ryan T was talking about)
- still work with game designers etc
- I > wanting to work on intersection of psychology & well-being, collectives, spirituality
- collectives - @bloomco_
- Tomas Björkman - inner development goals, not just sustainable development goals
- seems like we need something in the community scale, 5-20
- everyone should have their own creative collective
- Medley came about via convos between me & Rick Benger
- we convened a thing in Province, international people
- it was like falling in love
- we read poetry, we played music
- commonalities in terms of content interest
- met again this year for a week
- M > how different from Richard Bartlett?
- I > he's doing more codifying, and cares more about scale
- I'm more looking at the intimate aspects, and the connective issue
- and I'm really interested in getting young people, to get their experience early
- I > acting as if we're in a gift economy, even though we're not
- helping people not having anxiety around paying rent
- intro to Michael Ananda
- I > some friends working on The Current
- they want to rework philanthropy
- how to liberate money
- wanting game simulations etc
- connect with FTX regranting etc
- connect with s-process
- I > I love giving people grant feedback
- but then they want to reciprocate
- Perspectiva
- Templeton