Malcolm Ocean's roamblog

May 1st, 2021

edited 2021-05-01 · open in Roam
    • = an unclever strategy that can act as a basic standard for whether a more clever strategy is actually good vs just clever
    • eg
      • Big Money in Dominion
        • (although note that big money is also just very fast, and if everybody's playing a slow-tempo game (which is often more fun!) then other strategies can be victorious and also way more interesting and fun)
      • Tit for Tat in things like Prisoner's Dilemma
      • index funds in stock investing
      • "holding space" for someone to do psychological work
        • if your active moves don't do better than holding space, they're too clever
  • oh, better example for in good time
    • suppose you're hungry
    • you have an error
    • then you put food on the stove and it's cooking and you just need to wait
    • now you still sort of have an error (you're still hungry) but as long as you're happy to wait until the food is done and don't feel the need to snack in the meantime then in a different sense nothing is erroneous because the food is readying in good time
    • often the person with more power / fewer errors gets to decide
    • because they have a better BATNA
    • this doesn't require any malevolence, it just naturally happens by accident because the person with the better background default in the meantime is less motivated to seek a solution