hypergame
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September 1st, 2025
- Activity
- Explicit and implicit rules are an expression of every culture. It doesn’t matter whether it’s the culture of a country or of a company or of a department in a company, rules regulate how we live with each other. Getting to grips with ‘foreign’ rules is the main issue at the heart of this learning project.
- How It’s Done
- It begins very simply. On each table, the participants warm up by practising how to play with specially developed dice and also get to grips with the rules of the game. After a while, they are no longer allowed to speak and the game starts. After a brief period, some of the participants change tables. But what they don’t know is that each table has different rules on how to play the game! Unable to speak, they have to come to terms with the strange situation, i.e., either learn the new rules or ‘import’ their own. This ‘culture’ shock is a real eye-opener. The participants tangibly experience what it feels like to be in a new environment and what is needed to find your way around.
- related but more anthropological
- literally creating a shared 3D reality based on each of the visionaries having a different projection of the whole thing
- > Just like in the real world, building the FutureCity requires “Visionaries” and “Doers” to work well together. Each Visionary has a picture card containing the relevant information for their construction project, but they are not allowed to show their cards either to the other Visionaries or the Doers. The Visionaries must solely rely on clever communication to coordinate their plans with each other and with the Doers – because only the Doers are allowed to touch the building blocks they will use to construct the FutureCity. Only when all of the team members really coordinate properly with each other can the building project be constructed step by step according to plan. But, be careful, because the building blocks look different from the different perspectives. Just because the building block looks blue to one Visionary doesn’t by any stretch of the imagination mean it looks the same to another. This learning project is ideal for group sizes of 4 to 24 participants and can be adapted to suit the desired level of difficulty.
- different multi-perspectival one, probably worse for any of my purposes