Malcolm Ocean's roamblog

February 16th, 2023

edited 2023-02-16 · open in Roam
    • inspired a bit more about how this could work based on playing The Mind
    • you have a similar gameplay mechanic of there being random cards being played in some order that's collectively determined
    • but each person has a different condition that the process needs to satisfy
      • which could possibly be determined by drawing some sort of card
    • although this is MAYBE a pretty big departure from The Mind in that (at least in the variant I played—I believe there's more) there's sort of a single answer to "what order do cards need to be played in?" and so you can't add more constraints because they'd either contradict or be redundant
      • in The Mind there's also already perfect info about the ordering function, rather than a discovery process
    • ---
    • ah, although, if it's not based on getting a perfect ordering but more based on some sort of sequence that maximizes a bunch of different scalar functions
      • which could be functions of the (a,b) card order, such that in some cases (b,a) would get a very different output
      • basically you have a bunch of moves to play, and each move will gain/lose each player n points
        • (or gain lose the team n points... hm. some tough stuff there)
      • and you want to sort of max out the total points
      • we're going to do a grounding exercise...

        ...you're grounded.